Development of VIRUSCAPE learning media: learning viruses through scrapbooks, augmented reality, and crossword puzzles

Authors

  • Anggun Wulandari Universitas KH. A. Wahab Hasbullah
  • Salma Salsabila Universitas KH. A. Wahab Hasbullah
  • Fela Karimatul Maulidiyah Universitas KH. A. Wahab Hasbullah
  • Lailatul Maghfirohtun Ni’mah Universitas KH. A. Wahab Hasbullah
  • A. Muazim Zaki Al Fikri Universitas KH. A. Wahab Hasbullah

DOI:

https://doi.org/10.30872/jsel.v1i1.6638

Keywords:

augmented reality, biology learning, crossword puzzle, multimodal learning, viruscape

Abstract

This study aimed to develop VIRUSCAPE (Virus Scrapbook, Augmented Reality, and Crossword Puzzle) as an innovative multimodal learning medium for virus material in senior high school biology learning. The study employed a Research and Development (R&D) approach using the 4D model consisting of Define, Design, and Develop stages. The developed media integrated scrapbook-based visual learning, Augmented Reality (AR)-assisted visualization, and crossword puzzle educational games into one instructional framework. Data were collected through interviews, questionnaires, and expert validation sheets involving one material expert and one media expert. Quantitative data were analyzed descriptively using feasibility percentage calculations, while qualitative data from validator suggestions were analyzed descriptively for product improvement. The results demonstrated that VIRUSCAPE obtained a material expert validation score of 95.45% and a media expert validation score of 84.72%, both categorized as “Very Feasible.” The findings indicate that the developed media successfully fulfilled important instructional criteria, including scientific accuracy, visual attractiveness, interactivity, and curriculum relevance. The integration of visual, digital, and game-based learning components effectively supported students’ conceptual understanding and engagement in learning abstract virus concepts. The novelty of this research lies in the integration of scrapbook media, AR technology, and crossword puzzle activities into a single multimodal biology learning medium. This study contributes to science education literacy by providing an innovative instructional alternative capable of improving meaningful learning experiences, student participation, and conceptual understanding in biology education

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Published

2026-05-31

How to Cite

1.
Wulandari A, Salsabila S, Karimatul Maulidiyah F, Maghfirohtun Ni’mah L, Zaki Al Fikri AM. Development of VIRUSCAPE learning media: learning viruses through scrapbooks, augmented reality, and crossword puzzles. JSEL [Internet]. 2026 May 31 [cited 2026 Jun. 3];1(1):30-4. Available from: https://jurnal.fkip.unmul.ac.id/index.php/JSEL/article/view/6638

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