BEduManagers Journal : Borneo Educational Management and Research Journal https://jurnal.fkip.unmul.ac.id/index.php/bedu <p>Scope The BEduManagers Journal : Borneo Educational Management and Research Jornal provides those interested in the effective management of the educational process with a broad overview of developments and best practice in the field, with particular reference to how new ideas can be applied in the&nbsp; educational environment and worldwide. Educational management refers to the administration of the&nbsp;<a href="https://en.m.wikipedia.org/wiki/Education">education</a>&nbsp;system in which a group combines human and material resources to supervise, plan, strategies, and implement structures to execute an education system. The education system is an&nbsp;<a href="https://en.m.wikipedia.org/wiki/Ecosystem">ecosystem</a>&nbsp;of professionals in educational institutions, such as government ministries, unions, statutory boards, agencies, and schools. As the whole structure and philosophy of education goes through a sea-change, and as budgets are cut, educational managers need to keep abreast of new developments in order to maximize their resources and determine the most appropriate management strategy for their institution.</p> en-US Wed, 31 Dec 2025 00:00:00 +0800 OJS 3.2.1.5 http://blogs.law.harvard.edu/tech/rss 60 PENERAPAN PERMAINAN TRADISIONAL ENGKLEK UNTUK MENINGKATKAN KEMAMPUAN MOTORIK KASAR (KESEIMBANGAN TUBUH) ANAK USIA 5-6 TAHUMN DI TK KELEDANG HARAPAN BARU https://jurnal.fkip.unmul.ac.id/index.php/bedu/article/view/5878 <div><em><span lang="EN-US">The purpose of this study is to find out the application of traditional engklek games to improve gross motor skills (body balance) of children aged 5-6 years at Keledang Harapan Baru Kindergarten. This type of research is Classroom Action Research (PTK) with a flow of activities, namely planning, implementation, observation, and reflection in each cycle. The subjects of the study were children aged 5-6 years, 6 girls and 9 boys. The data analysis techniques used in this study are qualitative and quantitative data analysis. Qualitative data analysis is carried out through observation, interviews, and documentation. Quantitative data analysis is comparing the results obtained from pre-observation, first cycle and second cycle. The results of this study show that in the pre-cycle, an average percentage of success achievement was obtained of 32%, of which 10 children have not yet appeared and 5children have appeared only a small part with guidance. Based on the results of the research in the first cycle, the averagepercentage of success achievement was 44%, of which 9 children appeared mostly and 6 children appeared only a small part andin the second cycle it increased to 90% and met the criteria of success achievement of 80%. The conclusion of this study is that by using the traditional game media engklek can improve the gross motor skills of children aged 5-6 years in Keledang Kindergartenwith very good development criteria, because the criteria for developing very well that exceed the criteria for achieving success, the research is considered successful.</span></em></div> Ardilah Jumaratul Jannah, Heppy Liana, Kartika Fajriani Copyright (c) 2025 BEduManagers Journal : Borneo Educational Management and Research Journal https://jurnal.fkip.unmul.ac.id/index.php/bedu/article/view/5878 Mon, 03 Nov 2025 00:00:00 +0800 Perkembangan Bahasa Melalui Metode Bemain Peran Pada Anak Usia 5-6 Tahun Di Taman Kanak-Kanak (TK) Ar-Rahman Samarinda https://jurnal.fkip.unmul.ac.id/index.php/bedu/article/view/5876 <p style="font-weight: 400;"><em>The objectives of this study are as follows: 1) To determine the language development of children aged 5-6 years at Ar-Rahman Kindergarten (TK) Samarinda. 2) To determine whether role-playing can improve the language development of children aged 5-6 years at Ar-Rahman Kindergarten (TK) Samarinda. This study employed qualitative research methods. Data collection techniques included observation, interviews, and documentation. Data analysis included data reduction, data presentation, and conclusion drawing. The conclusion of this study is that the language development of children aged 5-6 years at Ar-Rahman Kindergarten (TK) Samarinda is still not optimal in terms of expressive language development. Therefore, stimulation is needed to improve children's language development, namely through role-playing methods. By achieving learning objectives that align with the indicators of expressive language development in children aged 5-6 years, this study has demonstrated that role-playing methods can improve the language development of children aged 5-6 years at Ar-Rahman Kindergarten (TK) Samarinda.</em></p> Susanti, Yeni Aslina, Heppy Liana Copyright (c) 2025 BEduManagers Journal : Borneo Educational Management and Research Journal https://jurnal.fkip.unmul.ac.id/index.php/bedu/article/view/5876 Mon, 03 Nov 2025 00:00:00 +0800 Perkembangan Bahasa Melalui Metode Bercerita Boneka Jari Anak Usia 5-6 Tahun Di Taman Kanak-Kanak (TK) Islam Terpadu Subulussalam Samarinda https://jurnal.fkip.unmul.ac.id/index.php/bedu/article/view/5877 <div><em><span lang="EN-US">The aim of this research is (1) To find out the strategies teachers can use to stimulate the language development of children aged 5-6 years at the Subulussalam Integrated Islamic Kindergarten, (2) To find out what supports and inhibits the language development of children aged 5-6 years at the Subulussalam Integrated Islamic Kindergarten. The method used is descriptive qualitative research, with data collection techniques including observation, interviews and documentation used to present data and draw conclusions. The results of this study are that using the storytelling method with finger puppets as a medium can attract children's interest by actively participating, and the teacher acts as a facilitator. The conclusion from the results of this study is that language development in children aged 5-6 years at the Subulussalam Integrated Islamic Kindergarten is still not optimal in receptive language development. So it is necessary to have stimulation to improve children's language development, namely by using the storytelling method. Supporting factors for children's language development include frequently inviting children to talk and finger puppet materials that are easy to obtain. The obstacle is that parents pay less attention to their children and children lack focus. Through the storytelling method using finger puppets, by achieving learning objectives that are in accordance with the indicators of receptive language development in children aged 5-6 years, this study has shown that the storytelling method can improve the language development of children aged 5-6 years at the Subulussalam Integrated Islamic Kindergarten.</span></em></div> Ismainatun Chotimah, Heppy Liana, Yeni Aslina Copyright (c) 2025 BEduManagers Journal : Borneo Educational Management and Research Journal https://jurnal.fkip.unmul.ac.id/index.php/bedu/article/view/5877 Mon, 03 Nov 2025 00:00:00 +0800 PENINGKATAN KETERAMPILAN MOTORIK HALUS ANAK USIA 5 – 6 TAHUN MELALUI PERMAINAN EDUKATIF PUZZLE DI TK NEGERI 01 KOTA BANGUN KUTAI KARTANEGARA https://jurnal.fkip.unmul.ac.id/index.php/bedu/article/view/5875 <p style="font-weight: 400;"><em>Fine motor skills are an important factor in early childhood development, based on the identification of problems in Kindergarten 01 Kota Bangun, it was found that there were several identified problems, especially in fine motor skills, which were indicated by indicators of skills in using fingers, eye and hand coordination, distinguishing shapes and images, and assembling puzzles that had not been achieved. This study is a classroom action research. This study aims to improve the fine motor skills of children aged 5–6 years through puzzle media in Kindergarten 01 Kota Bangun. The formulation of the problem in this study is how to improve the fine motor skills of children aged 5–6 years through educational puzzle games in Kindergarten 01 Kota Bangun. Fine motor skills involve coordination between the brain, eyes and hands and require appropriate stimulation to develop optimally. The subjects used by the researcher were 10 children, 6 boys and 4 girls. The data collection techniques used in this study were observation, documentation and interviews. After conducting research through educational puzzle games, the results of cycle I were 68% and in cycle II it increased to 96% and had met the criteria for achieving success of 80% of the number of children in Kindergarten 01 Kota Bangun. Based on the results obtained in the study, it was proven that through educational puzzle games, children's fine motor skills could be improved.</em></p> Hasta Rita, Lailatul Hidayah, Heppy Liana Copyright (c) 2025 BEduManagers Journal : Borneo Educational Management and Research Journal https://jurnal.fkip.unmul.ac.id/index.php/bedu/article/view/5875 Thu, 04 Dec 2025 00:00:00 +0800